-- card: 13815 from stack: in.03 ะตะตะต -- bmap block id: 5738 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard send cardOpened to background end openCard on move global direction,sDoorOpen,eDoorOpen,ladderHole,chase,blasting if direction = "south" then if sDoorOpen then go to card id 33443 exit move else beep put "The door is locked!" into field 3 exit move end if end if if direction = "east" then if eDoorOpen then if ladderHole then go to card id 30264 exit move else go to card id 6984 exit move end if else beep put "The door is locked!" into field 3 exit move end if end if pass move end move on closeCard set the cursor to 4 put "" into field 3 end closeCard on take global object,carried -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried,sDoorOpen,eDoorOpen put last word of object into obj delete first char of obj delete last char of obj if obj="key" then put "Both doors are now unlocked and you may pass through." into field 3 put true into sDoorOpen put true into eDoorOpen exit use end if -- update carried if use results in loss of object pass use end use -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=94 top=232 right=268 bottom=128 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=94 top=197 right=233 bottom=128 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 18 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=27 top=206 right=242 bottom=61 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=72 top=111 right=147 bottom=106 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 21 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=128 top=132 right=168 bottom=162 -- title width / last selected line: 0 -- icon id / first selected line: 7012 / 7012 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gem ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a glowing gem" into field 3 put false into examFlag end mouseUp -- part 22 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=149 top=182 right=218 bottom=183 -- title width / last selected line: 0 -- icon id / first selected line: 23078 / 23078 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: orb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a crystal orb" into field 3 put false into examFlag end mouseUp -- part 23 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=27 top=93 right=148 bottom=59 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a tunnel leading east" into field 3 put false into examFlag else put "east" into direction send move to card id cardID end if end mouseUp -- part 41 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=154 top=59 right=101 bottom=186 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID,sDoorOpen,demonDead,takeFlag if examFlag then put "A barred door leading south into the great chamber." into field 3 if sDoorOpen then put " The door is unlocked!" after field 3 else put " The door is locked!" after field 3 put false into examFlag else if takeFlag then put "You can't take the door." into field 3 put false into takeFlag else put "south" into direction send move to card id cardID end if end if end mouseUp -- part 42 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=185 top=172 right=218 bottom=250 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if takeFlag then put "Yeech! You don't want demon slime on a granite block. It's not even tasty stuff." into field 3 put false into takeFlag exit mouseUp end if put "Demon slime on a granite block. Pretty disgusting." into field 3 put false into examFlag end mouseUp -- part contents for background part 25 ----- text ----- Treasure Room (looking south) -- part contents for background part 24 ----- text ----- You are in the treasure room. Exits are south and east: Both doorways have doors made of massive iron bars. There is a patch of black demon slime here. -- part contents for background part 36 ----- text ----- 1